Work Experience

Social Cipher (2018-Current) Led Social Cipher team as Cofounder/Creative Director. Responsible for high level product direction, startup operations, product team management, art department, and more.

Speaking Experience

Webinar: Accessibility in Games - What Compliance Misses (Filament Games, Remote, 2025) - Presented as a part of a panel of experts regarding the challenges presented to impact games in schools by accessibility compliance standards. Provided the real-world perspective of having a product on the market and selling to schools. Recording here.

The Positive Power of Parasocial Relationships: Creating Interventions People Can Love (Geek Therapy’s Therapeutic and Applied Geek Gaming Summit, Remote, 2025) - Presented on how to design and implement characters, and their stories, effectively to create positive outcomes in a therapy setting. Facilitated discussion from domain experts on Social Cipher’s team. Recording here (must register).

Supporting and Building a Neurodiverse Team (CityYear, Remote, 2024) - Trained org members on how to effectively support neurodiverse team members from a neurotypical perspective.

Social Cipher: Catalyzing Social and Emotional Learning Through Video Games (AutismTech Conference, Qatar, 2025)

Company overview presentation (MIT SOLVE, New York, 2023)

Community Talent Talk (Portland Indie Game Squad, Portland, 2019)

Consulting Experience

Knowalla (Feb-April 2025) Guided the Knowalla team on how to incorporate game based learning techniques into their learning-by-teaching product and developed product wireframes/character designs.

Volunteer Experience

Portfolio Reviewer (University of Southern California, Feb 2025) - Critiqued USC Games program portfolios on-site to provide feedback/suggestions to current students aspiring to work in the games industry.

Ctrl+Alt+Disinfo Game Jam Judge (Remote, Jan 2025) - Chosen to judge impact game jam for Ukranian game devs, determining winning microgrant recipients. Supported by Global Game Jam; themed around combatting misinformation.

Unlikely Collaborators™ Game Jam (Remote, March 2025) - Judged impact-based game jam for Unlikely Collaborators™, hosted by IGDA, for a $20k prize pool. Prompt was ‘perception box.’

Games for Change Student Challenge Juror (Remote, May 2025) - Assessed student character design submissions for the challenge against criteria for its social impact theme.